maandag 31 mei 2010

Car design studies

I've been doing some design studies for a car. It became sort of combination of the 50s and 70s...

donderdag 27 mei 2010

Hi all,

Thank you for the good session yesterday, it was very good to see your progress and can't wait to see your designs in motion!!

Some time ago I mentioned some early German expressionist movies that were a great source of ideas for many contemporary directors, and guess what?, I found the movie 'The Cabinet of Doctor Caligari', a real gem of stage design and it is a silent movie, you can even watch it listening to your own music :)

Now after so much work, we all deserve a break, but still an inspired one:

and I could not resist posting my fav Manga 'Aachi & Ssipak' a blazing fast and twisted violent animation with great characters and crazy storyline! Please click on the link for the full movie in HD!!!!!

woensdag 26 mei 2010

maandag 24 mei 2010

Storyboard "Hero"

This is my storyboard so far

Characters Hero

Hey guys,

Me and Cesare decided to change my plan a bit.
Here are my current characters.

donderdag 20 mei 2010

mijn storyboard:
en een cool filmpje ter inspiratie (echt waanzinnig knap in elkaar gezet) (het is een afspeellijst op youtube, dus er staan nog meer korte filmpjes op)

dinsdag 18 mei 2010


I've also made a trial in flash, to test how long is needed for each scene. Now, it is too big to upload it here. Does anyone know how I can decrease the size of it?


Overview - day
Overview- night

Side view -day

Side view - night

The party-room

The bedroom of Amelie and Raphaƫl

Final characters and studies

maandag 17 mei 2010

Ian Worrel

two animations with a nice 'hand drawing' feel.....just for inspiration/motivation :]

and their maker's blog

Guidelines about your Final backgrounds

Hey, just some guidelines on background construction to refresh Henning's presentation last week.

Here's the talented background designer Bradley Gake. Look how he designs the first rough with very bold lines, creating a striking composition, then digitally colors it in black and white to get the light and shadows in place, only then he finalises with the final colors. This process can be done in Illustrator, but Photoshop can also be used.

Look how the perspective and viewpoints are correct but he has designed the buildings playing with scale and stretched them to get this amazing retro future look.
Also Bradley Gake, not a parallel line in sight!!, and the donut is especially for Michiel :) .
He also draws directly in Flash, by putting your drawing on a separate layer you can achieve pretty interesting results, and your file size remains very small.

Designs from Robert C Valley,

Amazing futuristic bg for the animated series 'Samurai Jack', one of my all time favorites.
If you learn to stylize your architecture, it will help you play with geometrical forms and push your design to the next level....
Think how your action is taking place and plan your sequence to see what needs to be made and what you don't have to design, it saves you a lot of unnecessary work, this is my bg for Kika & Bob

Guidelines for your final Character designs

Ok, I am posting a few pics as Guideline for your final Character designs: basically you should look in your character and design the main poses that you will use in your animation: this model sheet is courtesy of , don't focus on the style but I would advise you to study how these characters are made, use your architectonic knowledge of volumes, cylinders, circles, etc to make your basic character shapes.

We would like to see a 'turn around', that is your character in front view, 3/4, side, and back.
There is a reason to keep it simple:
These are just examples, if you decide to be more realistic is fine, the same rules apply!!

Courtesy Fan Boy and Chum

This sheet is part of the Kika & Bob animation series I have worked on and it was designed by Bobbypola

Foster's home for imaginary friends

Reference is important: don't just draw your characters, it is much more effective if you research your character, is he/she good or evil, friendly or aggressive, what are the main features? Study photographs, famous people or people you know can be a good source of inspiration. We are not trying to make a caricature, we want to convey as much 'essence' of the character as possible with least amount of work!